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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.27 04:22:00 -
[1]
wow, congratulations for the most factual appearing antinano whine thread. Unfortunately for you, anyone who actually plays this game and understands things like falloff, missiles, and a whole slew of other mods and their use in conjunction WITH ACTUAL TACTICS, knows that you are a complete moron. Don't worry, you have plenty of friends around here, so you're not alone.
Perhaps I'll use total effective HP as the single statistic to help people understand why nano ships are highly underpowered. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.27 06:30:00 -
[2]
Edited by: Kery Syander on 27/06/2008 06:29:52
Originally by: Herateis
Originally by: Sliver Dragon I believe this is the devblog in question?
http://myeve.eve-online.com/devblog.asp?a=blog&bid=427
Over a year old, but it gives a perspective.
FYP for clarity and ease of use in the link so others can see actual DEV perspectives on the game, which just so happen to coincide with all the "nanowhiners".
conclusive evidence. all you nano fan boys lose.
good point there. Maybe bringing back a devblog from the days where you could have multiple MWDs fitted to your ship would be appropriate in this discussion as well. I would tell you to stop posting, but the more idiots I have to laugh at the better. I'd go for 'srs discussion' but it's quite obvious that your tiny brain would almost certainly be overwhelmed.
Well I don't want you to have read all these big words without a shiney link so here's something that might explain things in a way you'll understand:
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.27 14:23:00 -
[3]
Originally by: Shadowsword Edited by: Shadowsword on 27/06/2008 12:44:26 The dev blog is old, true, but that doesn't change the fact that parts of it are still relevant.
Quote:
One of the biggest reasons is the "feel" of the game. Combat in EVE was always supposed to be more about tactics and strategy rather than twitch movement. I know a lot of the community enjoy that style of gameplay but it just isn't EVE.
Another reason has to do with game mechanic and can be summed up to pretty much the same arguement as when warp core stabilizers where balanced. When going into a fight we want people to commit to a fight. That means when you go into a fight you are risking your ship or ships, not just warping in on anything and if you can't handle it you just warp off.
quoting a devblog that took place a year ago and was on the otherside of a pretty massive restructing of how speed worked/was calculated and using it to support your argument now is incredibly misleading.
There is always a trade off for 'commiting to a fight'. By your rational interceptors, snipers, any ship that operates outside of 24km is in need of a nerf. That's just moronic. Just because nanos (one of MANY MANY WAYS OF AVOIDING FIGHTs, fyi) can be used to avoid combat in no way means that the devs want them nerfed, so please stop taking their statements out of context. -----
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